May 4, 2010

Logan Tricks or My Ardboyz Army


So I decided to run a Logan-wing army for Ardboyz. Less emphasis on the Wolf Guard, more on shooting crap up.

Here's my 2500 pt list. Oh yeah... this army can SHOOT.


2500 Pts - Space Wolves Roster 

HQ: Logan Grimnar, The Great Wolf (1#, 275 pts)
   1 Logan Grimnar, The Great Wolf @ 275 pts

HQ: Rune Priest (1#, 110 pts)
   1 Rune Priest @ 110 pts (...in Power Armour)
      1 Rune Priest in Power Armour (Chooser of the Slain; Living Lightning; Murderous Hurricane)

HQ: Rune Priest (1#, 105 pts)
   1 Rune Priest @ 105 pts (...in Power Armour)
      1 Rune Priest in Power Armour (Melta Bombs; Jaws of the World Wolf; Living Lightning)

Elite: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

Elite: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)

Elite: Dreadnought (1#, 125 pts)
   1 Dreadnought @ 125 pts (Twin Linked Autocannon; Twin Linked Autocannon)
Troops: Wolf Guard Pack (6#, 210 pts)
   1 Wolf Guard Pack @ 210 pts
      1 Wolf Guard in Terminator Armour (Cyclone Missile Launcher;)
      4 Wolf Guard in Power Armour
      1 Razorback (Lascannon and TL Plasmagun)
  
Troops: Wolf Guard Pack (6#, 210 pts)
   1 Wolf Guard Pack @ 210 pts
      1 Wolf Guard in Terminator Armour (Cyclone Missile Launcher;)
      4 Wolf Guard in Power Armour
      1 Razorback (Lascannon and TL Plasmagun)

Troops: Wolf Guard Pack (6#, 210 pts)
   1 Wolf Guard Pack @ 210 pts
      1 Wolf Guard in Terminator Armour (Cyclone Missile Launcher;)
      4 Wolf Guard in Power Armour
       1 Razorback (Lascannon and TL Plasmagun)

Troops: Wolf Guard Pack (6#, 210 pts)
   1 Wolf Guard Pack @ 210 pts
      1 Wolf Guard in Terminator Armour (Cyclone Missile Launcher;)
      4 Wolf Guard in Power Armour 
      1 Razorback (Lascannon and TL Plasmagun)

Troops: Grey Hunters Pack (6#, 155 pts)
   5 Grey Hunters Pack @ 155 pts (Meltagun;)
      1 Razorback (Lascannon and TL Plasmagun)

Troops: Grey Hunters Pack (6#, 155 pts)
   5 Grey Hunters Pack @ 155 pts (Meltagun;)
      1 Razorback (Lascannon and TL Plasmagun)

Fast Attack: Land Speeder Squadron (1#, 70 pts)
   1 Land Speeder Squadron @ 70 pts (Multi-Melta x1; Heavy Flamer x1;)

Fast Attack: Land Speeder Squadron (1#, 70 pts)
   1 Land Speeder Squadron @ 70 pts (Multi-Melta x1; Heavy Flamer x1;)

Heavy Support: Long Fangs Pack (5#, 115 pts)
   4 Long Fangs Pack @ 115 pts (Missile Launcher x4)
      1 Squad Leader

Heavy Support: Long Fangs Pack (5#, 115 pts)
   4 Long Fangs Pack @ 115 pts (Missile Launcher x4)
      1 Squad Leader 

Heavy Support: Long Fangs Pack (5#, 115 pts)
   4 Long Fangs Pack @ 115 pts (Missile Launcher x4)
      1 Squad Leader 


Thoughts? If I feel the need, this army can shoot at 23 separate targets with enough downfield power to threaten pretty much anything. It can cope with mech spam, heavy mech, and horde. And when you get into it, between Logan, the 2 Rune Priests, and the guys standing back - this army has a hefty counter-assault punch. Oh, and when I need it, late game mobility to get guys to objectives.

9 comments:

  1. I like it.

    Thing is, the mobility of these lists always seems so fragile to me. Maybe it's being used to AV12 things immune to Melta, but I don't get how the Razorbacks are going to survive if the foe can whether the Alpha Strike.

    Well, I suppose the threat of the Fangs, Speeders, and Dreads detracts from the heat they generate...Until I get to see one of these lists first-hand, I must by nature remain somewhat sceptical. Sadly, I'm probably the only person around here could both afford and play the list any time soon. Sigh. :(

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  2. I worried about it too, TKE. But you nailed it - if they're shooting at my Razorbacks, then they will shortly have more problems than the advantages they gain by my lack of mobility.

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  3. I think I'd prefer Typhoons over the 2x MM/HF Speeders. Maybe drop a WG squad to a GH squad which leaves you with 15pts spare if you take 2x Typhoons. Doubles up on missiles but you losing a bit of blocking ability/anti-heavy armor.

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  4. Hooray for Loganwing and John!

    Yeah, that looks plenty beefy. You have tons of units that can do damage, but nothing really essential. My big question is, where will Logan be going? Making the most of tank hunters/relentless is going to be important.

    Good luck

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  5. Kirby: I had the Typhoons initially. I liked them better for stand-off capabilities, but the MM/HF has threat to the big dudes (incoming Land Raiders & Battle Wagons) and blocking for fast movers. I think this army has enough stand-off, don't you?

    Chumb: Logan and the Rune Priests will be conga-lining around the Long Fangs, heading over to where they're needed most (which will not necessarily be the same squads).

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  6. No, I want more :(. Agreed on the lose of blocking/melta range but more missiles is always good =D.

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  7. AP1 is awesome. Especially against Holo-Fields, eh Kirbs? :p

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  8. I would be really worried if I seen this army across the table

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  9. No way TKE! Next you're going to say Dragons > Fuegan or something silly.

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